This game was originally released in JAPAN and Europe, but not in USA, the EUR release has not 60hz option fps desync with in realtime cutscenes (missing unknow address for realtime cutscenes speed) 60 fps performance hit (EE almost full 100%) +PAL to Progressive mode + intro logos video no interleaced Shinobido - Way of the Ninja (Europe) (En,Fr,De,Es,It) SCES_539.31 Game CRC = 0x96CE136B UPDATE MAY 18: User ported the "Disable gameguard code" from (Maori-Jigglypuff's PAL) to Japan version Try add "// Disable Game Protection and enable to save with Cheat Codes" codeblock/codepart if my code freeze in some point in game. Ported from USA code (some post back), tested to dungeons area, run ok, but unknow if gameguard will be triggered, if happen, it will require port from ryudo code or Maori-Jigglypuff Disable Game Protection code. *1080i mode can be autoenabled but looking game code run field mode, image is doubled in VER+ interleaced and streched (480p code looks better) in HW screen transition to battle looks little gliched (PCSX2 Bug) (SW looks ok) *If use internal resolution 2x up+ for fix upscaling bugs enable PCSX2 > Config > Video(GS) > plugin settings > "Enable HW Hacks" > upscaling Hacks > Half-pixel Offset = "Normal Vertex" !! Use Fast Boot enabled or codes will write unknow memory area and game will crash !! +sharp framebuffer - nop interleacing - autoboot progressive 480p UPDATE April 28: code refactored - clean up. Valkyrie profile 2 Silmeria (Japan) (SLPM_664.19 1) Game CRC = 0x774DE8E2 videos look interleaced (can be fixed but loss some art, intro images in hi-res, so i leave as it) +Progressive mode + nop interleacing + sharp framebuffer Virtua Fighter 4 - Evolution (Japan) SLPM-65270 Game CRC=AB01411F
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